AA FAQ
Q: I found a bug!
A: There is an in-game button that will take you to a bug-report form you can fill out. That's the best way to let me know, I go through every one of those reports.
Q: How long until the full release?
A: It's very hard to estimate but I'm currently aiming for late 2025 or early 2026. This could change in either direction depending on how development goes.
Q: Will my saves carry over to the full game?
A: That's the plan. I can't give a full guarantee, but saves should work fine between any version of the game. That includes between Itch and Steam.
Q: Are there different monsters in the full game?
A: Yes. All enemies in the game are unique, so you'll encounter new threats as you progress into new areas. They tend to get more intense as you get further in.
Q: Will the demo levels be different in the full release?
A: The levels featured in the demo are fairly close to being final, but it's likely there will be some further changes as development continues. Whatever happens though, the demo version will be kept up to date with the full version at least until release.
Q: Will there be localization?
A: Not currently planned. For now, the game is English-only. There’s a small chance of additional language support post-release, but no guarantees. More likely for future projects.
Q: Where can I follow development?
A: I do development updates on steam, but I'll also post devlog stuff here on itch. I have a bluesky, and there's a mailing list if you're really keen.
Get Abject Abyss
Abject Abyss
A crumbling facility. Things in the dark.
Status | In development |
Author | Anton Bezett |
Genre | Adventure |
Tags | Atmospheric, Creepy, Exploration, First-Person, Horror, Narrative, Psychological Horror, Sci-fi, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Patch notes 0.2.221 days ago
- Abject Abyss: Making MonstersJan 15, 2025
- New project: Abject AbyssNov 25, 2024
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